Crawl! #2: The Loot Issue

Crawl! #2: The Loot Issue

by Reverend Dak

Definitely the punkest zine we've received in some time, this series is a rad DIY set of resources and adventure modules for a homemade role playing game, Dungeon Crawl Classics. Between the exciting and creative ideas explored, the worlds created here, and the tweaking of familiar AD&D rules, this is inspirational even if you aren't currently playing. Reverend Dak discusses mind-opening topics such as making players hesitant or even afraid of magic items, the eccentric dragon who collects pots and pans instead of gems, the reality that you would be more likely to find a truly powerful magic item on a Gollum-like character than from slaying a powerful Lich, if you try to purchase a beer with a platinum piece you would likely get robbed, that the legend of a weapon should be created by the player rather than by a GM's monolog and the weapon becomes more powerful as the character does, and stressing just how rare magic items truly are (1 per 10,000 people). As a bonus there's jokes about helmets and shattered shields (comparing them to the culture of bicycle helmeting), and some awesome NPC profiles for fun encounters. In summation, "this is a game after all and fairness might not be a matter of entitlement, but a principle of a good game."